One of the biggest lessons I learned in ESP is the importance of a program’s logistics. But you have to ask: is it what the deck needs right now? Does it work well with the cards you already have? Does it fill in a gap in your deck that can potentially kill a boss? Sometimes it can, but sometimes, you’d want to pick a card like Body Slam, which can scale the amount of damage if you can scale the amount of block you have. Playing an attack that deals 30 damage twice is really strong. The archetypical example is Dominion.Īnd Slay the Spire just… combines those two.īoring beats awesome if it’s more practical. and remove cards from your deck through the course of the game. You add When the discard pile runs out, you shuffle them back into the draw pile. In a deckbuilder, you’d draw cards from your deck at the beginning of your turn, have a set amount of energy or money that you can use to play your cards, and then all of the cards go to a discard pile. The archetypical example, and namesake, is Rogue.Ī deckbuilder is a kind of card game where you maintain your own deck of cards, separate from other players’ decks. The other key features are being turn-based rather than real-time, meaning you can take as long as you want to make decisions and having permadeath, meaning once your character dies, you have to start over from the beginning. Key word here being randomly generated the game is different every time. A roguelike is a kind of video game where you control a character and fight monsters in randomly generated levels. ![]() Let me explain the phrase “deckbuilding roguelike”. ![]() Slight overestimate since sometimes i keep the game open without playing
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