![]() So all you need to do is copy the folder (as a new name), and you have 2 working x3s. X3 is not a game that needs registry changes and all that jazz. Consider Terran Conflict as the starting point, and XTC being one branch and Prelude being another :) Be warned that from Egosoft's point of view, the Expansion Region and so on are not necessarily 'accurate'. It's very likely that Egosoft will overwrite some of what we did in XTC in terms of lore and setting - they have a different view on Aldrin and the universe as we had when we created our version of the lore. But basically, 'Albion Prelude' and 'X3: Terran Conflict + XTC' are two completely different things. The downside might be that, well, you probably won't be able to play the 'Prelude' plot in XTC. This also means we won't need any extra time or anything, as we won't have to port anything over. We still are making our mod for X3:Terran Conflict - as was always intended -, and you certainly won't need 'Prelude' to play XTC or vice-versa. ![]() To clarify - XTC will not require 'albion prelude', and we won't move our development either. It is also highly recommended to install XRM if you haven’t already done so.One thing for sure: this is not going to have anything to share with XTC - neither development nor compatibility (meaning, it's a totally different thing). You must install the game in order to install this mod. You will need to install this mod to temper faster missiles in XRM. The Gazz’s Missile Defense MK2, or GMD, is an essential mod to use for XRM. These are great additions to the game, and you’ll be glad you installed them! Gazz’s Missile Defense MK2 XRM has packaged these ships for the XRM, and you can find both original and Gravidar versions of the ships. ![]() In addition to the X3 Rebalance Mod for Star War: Albion Prelude, the Cockpit Pack adds player-ship cockpits to TC and AP. The two separate modules are also interdependent, allowing you to choose the right ones for your gameplay. The Mod enables you to increase your weapon power in both melee and ranged combat. Both are essential to achieving the best possible experience. X3 Rebalance Mod for Star War: Albion Prelude consists of two separate parts: a graphic mod and a sound mod. ‘Mothership Mod’ lets players use any capital ship as a mobile shipyard. Improved Races 2 makes factions fight for territory and lets players capture it. Most X3AP mods are incompatible with the LU, but some of these mods do work. SWLU has a number of add-ons and is available on the SWLU Discord. It is not currently available for Linux, but it uses sound files designed for OS X codecs. It comes with exclusive features that other mods lack. It was developed with performance in mind and is a powerful tool for improving game performance. The mod is a total conversion of the X3 Terran Conflict mod, rebalancing nearly every aspect of the game and adding a massive amount of new content. In addition, the X3 Rebalance Mod increases the number of available stacji, which includes Xenonow and Argonsko. The changes include new armor, weapons, and abilities. This mod increases the overall power and speed of units while balancing stats. X3 Rebalance Mod for Star War: Albion Prelude brings a wide variety of new changes to the game.
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